Cross-Media Workouts App

AI-driven Warehouse Operations Platform

.My Role

UX Design, Product Design.

.Team

Shan Wang - PM
Xianxian Lu - Product Leader
Shiying Sun - Engineer

.Our Users

Fitness community.

.Timeline

04.2022- 09.2022

.Overview

Designing a fitness app and Vision Pro viewing experience for a startup redefined how users connect with fitness and community. Aligned with the startup's growth objectives, I led the high-level design, introducing referral strategies, asynchronous competition, and personalized fitness features. This approach not only delighted users but also drove viral growth, strengthened community bonds, and turned the app into a profitable venture.

01

Long term goal

We know fitness brings countless benefits like improved health, weight management, and more. Millions run outdoors or in gyms each year, but fitness apps often act as taskmasters, focused on tracking and reminders. We aim to break this cycle, inspiring a culture where fitness is fun, social, and self-driven.

Fitness becomes less about discipline and more about discovery, making everyone love to move and share the experience.

02

Short term goal

As a startup, our goal is to broaden revenue streams by introducing a software ecosystem, highlighting treadmill capabilities.

Goal #1

Boost sales

Boost sales

Goal #2

Improve user experiences

Improve user experiences

key metrics

Equipment sales

Equipment sales

App downloads

App downloads

Retention rates

Retention rates

I've identified key features based on our MVP. This gives us a clear direction for development and helps Pitpat focus on what effectively promotes and sells the treadmill.

Boost sales by introducing gamification features.

03

Strategies

I've identified key features based on our MVP. This gives us a clear direction for development and helps Pitpat focus on what effectively promotes and sells the treadmill.

Boost sales by introducing gamification features with the two scenarios in mind.

One time user do not take advantage fully of treadmill.

Marketing struggles without direct hardware experience.

Marketing struggles without direct hardware experience.

Marketing struggles without direct hardware experience.

Marketing strategy

01

Give users clear tasks

Competition point system: for who can access treadmill

02

Existing users enjoy sharing, and new users are catching attention.

Existing users enjoy sharing, and new users are catching attention.

03

Shared experience engagement.

Shared experience engagement.

Shared experience engagement.

Customized sending profile

Spectator mode: for who can not access treadmill

The features of "Point system" and "customized sending profile" stood out - internal tests found them helpful, so I created more detailed flows with low-fidelity wireframes.

04

Leadership buy-in

In addition to the spectator mode on the app, I also explored the VR platform. This elevates engagement by offering a more immersive and exciting way for users to interact with the product.

Our founder loved the VR concept so much that he created a dedicated team to develop it. Now, it’s live on the Vision Pro Apple Store.

05

Soft launch

From our soft launch, we noticed that while casual players enjoyed the experience, serious workout users found it less engaging.

This reveals a gap in meeting different user needs.

Serious workout users found it less engaging.

"It feels like a game, will this weaken fitness results?"

"I want to focus on the training itself."

"Does this entertainment-focused approach only suit beginners?"

06

Problem solving

How can we engage serious players with our app? I conducted meetings with the PM and an engineers to pitch my ideas. While the engineer raised concerns about technical constraints, the PM and I agreed that not implementing this feature would significantly impact the user experience. After discussing various possibilities, we reached a compromised solution that balanced technical feasibility with user needs.

Breaking down the problem:

User Needs

Challenge

A real-time personalized training plan tailored to your body data.

A real-time personalized training plan tailored to your body data.

A real-time personalized training plan tailored to your body data.

A real-time personalized training plan tailored to your body data.

Technical constraints in real-time data processing.

Technical constraints in real-time data processing.

Technical constraints in real-time data processing.

Technical constraints in real-time data processing.

Customizing plans before training.

Customizing plans before training.

Customizing plans before training.

Customizing plans before training.

Incentive is low for people to fill out the survey

Incentive is low for people to fill out the survey

Incentive is low for people to fill out the survey

Incentive is low for people to fill out the survey

Leveraging AI's advanced semantic understanding, boost survey participation through Generative AI.

Leveraging AI's advanced semantic understanding, boost survey participation through Generative AI.

Leveraging AI's advanced semantic understanding, boost survey participation through Generative AI.

Leveraging AI's advanced semantic understanding, boost survey participation through Generative AI.

How is it presented in product features and user flow?

How is it presented in product features and user flow?

How is it presented in product features and user flow?

How is it presented in product features and user flow?

07

Design Principles

Diving deep into the problem space, I devised 3 design principles that respond to user needs and their corresponding challenges.

Delight

Motivate adherence through engaging and rewarding interactions

Clarity

Enhance understanding by clear, real-time progress visualization

Guidance

Support wear schedule management through timely and intuitive reminders

Inspired by the Nudge Theory, I created gamification strategies aim at enhancing Invisalign wear commitment.

Research shows that patients have difficulty staying committed to their Invisalign schedule, because the existing app does not provide a motivation trigger. This reminds me of the Nudge Theory, a concept from behavioral science suggesting that small alterations in choice presentation can predictably influence decisions and behaviors.

In response, I created a gamification strategy inspired by the Nudge Theory to facilitate changes in wearing habits. This framework serves as a foundation for generating design ideas and features.

08

Iteration

Tech constrain

I led in-depth interviews with 18 users across three key roles—Support Associate, Inventory Control Specialist, and Order Picker.

Material/ Texture: On-site voice library access enables real-time adjustments for better item retrieval.

Color tone: Streamlines operations without requiring a computer.

Color tone: Streamlines operations without requiring a computer.

Visual hints: On-site voice library access enables real-time adjustments for better item retrieval.

Color tone: Streamlines operations without requiring a computer.

Color tone: Streamlines operations without requiring a computer.

Info architecture

I led in-depth interviews with 18 users across three key roles—Support Associate, Inventory Control Specialist, and Order Picker.

Visual hints: On-site voice library access enables real-time adjustments for better item retrieval.

Color tone: Streamlines operations without requiring a computer.

Color tone: Streamlines operations without requiring a computer.

9

Final Design

01

Give users clear tasks

Competition point system: for who can access treadmill

Visual hints: On-site voice library access enables real-time adjustments for better item retrieval.

Color tone: Streamlines operations without requiring a computer.

Color tone: Streamlines operations without requiring a computer.

01

Give users clear tasks

Competition point system: for who can access treadmill

Visual hints: On-site voice library access enables real-time adjustments for better item retrieval.

Color tone: Streamlines operations without requiring a computer.

Color tone: Streamlines operations without requiring a computer.

01

Give users clear tasks

Competition point system: for who can access treadmill

Visual hints: On-site voice library access enables real-time adjustments for better item retrieval.

Color tone: Streamlines operations without requiring a computer.

Color tone: Streamlines operations without requiring a computer.

10

Takeaways

To understand the core reasons behind these problems, we conducted a deep dive into field operations.

I led in-depth interviews with 18 users across three key roles—Support Associate, Inventory Control Specialist, and Order Picker.

To understand the core reasons behind these problems, we conducted a deep dive into field operations.

I led in-depth interviews with 18 users across three key roles—Support Associate, Inventory Control Specialist, and Order Picker.